![]() ![]() Given that MK9 only added Cyber Sub-Zero, Skarlet and Freddy Krueger, MKX will feature considerably more new characters. Ed Boon has gone on record, stating that MKX will feature more new characters than any previous Mortal Kombat. ![]() There are a few omissions, but that’s the basic gist of the MK9 roster. Mortal Kombat 9 was basically comprised of every character from Mortal Kombat, MK2 and MK3. Movement and spacing are key to any fighting game, but this change may take some getting used to for the competitive players. However, you can’t cancel out of the blocking animation back into a run. If you press Block during this animation, your character stops running and instead begins to block. When it’s empty, your character stops running. ![]() There’s a bar near the top of the screen that governs how long you can run. Tap forward twice, holding forward on the second tap and your characters runs toward the opponent. The dashing in MKX is more akin to movement in MK3 when the Run button was introduced. In MKX, Dash Blocking is completely gone, and the way normal dashing works has been completely changed as well. The result was rapid movement from one side of the screen to the other. Essentially you would cancel a forward dash with the Block button, then cancel the block animation with another forward dash. In Mortal Kombat 9, you should quickly make your way across the screen with a method that was called Dash Blocking. But when it comes to the gameplay, are those changes just as great? Let’s take a look at how MKX compares to MK9, the most recent title in the series. Even the trademark stiff animations of the MK series are far more fluid in MKX thanks to the new hardware. The access to new hardware made the game look far superior than any previous game in the series. When it comes to Mortal Kombat X, NetherRealm Studios is changing things up considerably from a visual standpoint. Sure, there are a good number of new attacks and combos, but almost everything that worked in Tekken 3 still works in Tekken 6. You can play Heihachi Mishima in Tekken 3 pretty similar to how you’d play him in Tekken 6. When it comes to fighting games, there seems to be even less change as the sequels pile on. You may see a few minor adjustments here or there, but if you’ve played a previous installment, you’ll pick up the new game pretty easily. Anytime there’s a successful franchise, the developer tends to keep things fairly similar with each new iteration. ![]()
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